Guide
Lords Mobile might: where it comes from and how much each thing gives
Might is the game's measure of overall strength. These are the numbers for what adds to it, and what takes it away.
By Axtropy · Published
Might is a player's overall strength in Lords Mobile. You can see anyone's might by tapping their turf on the kingdom map or opening their profile, and your own profile splits yours into categories. It goes down as well as up: it is lost when troops are injured or killed, when traps are damaged or destroyed, and when buildings are demolished.
It comes from eight places: troops, traps, buildings, turf quests, research, player level, hero armies and artifacts. The ones with simple per-unit numbers are below.
Might per troop
| Tier | Might each | 10,000 troops | 1,000,000 troops |
|---|---|---|---|
| T1 | 2 | 20,000 | 2M |
| T2 | 8 | 80,000 | 8M |
| T3 | 24 | 240,000 | 24M |
| T4 | 36 | 360,000 | 36M |
| T5 | 48 | 480,000 | 48M |
Every troop in a tier gives the same might whatever its type. T5 shows 48 because it counts the Luminous Gear (12 might) plus the T4 troop it upgrades (36). Upgrading the T4 to T5 in the Barracks does not add anything on its own. The T5 troops guide explains the upgrade, and the training cost guide shows which tier gives the most might per resource. The troop calculator totals might for any army.
Might per trap
| Trap | Might each |
|---|---|
| T1 trap | 2 |
| T2 trap | 3 |
| T3 trap | 4 |
| T4 trap | 5 |
Heroes
Hiring heroes and raising their grade (colour) and rank adds might, and the amount depends on both. The wiki's headline figure: a hero taken to Rank 8 and made Gold adds 1,000,000 might to your total, in whatever order you upgrade. Heroes can be upgraded over time or instantly with gems.
Research
Every research level adds might, and the late trees add a lot. Finishing every level of every tree is worth 1.24B might in total, split like this (the five largest trees):
| Research tree | Might if finished |
|---|---|
| Advanced Wonder Battles | 355.41M |
| Army Leadership | 126.68M |
| Familiars | 126.05M |
| Upgrade Military | 106.1M |
| Familiar Battles | 94.77M |
See every research with its might in the research cost guide, or cost a plan in the research calculator.
Buildings, quests, level and artifacts
Each building gives its own amount for each construction, so look at the building's upgrade screen. Only turf quests among the quest types add might. Player level adds might through the player EXP table, and each artifact upgrade adds might, scaling with the artifact's level and star rating.
The fastest and the safest might
Troops are the quickest way to add might and the quickest way to lose it, because injured and killed troops take might with them. Research and buildings are slower but are not at risk in a fight. If you run several accounts, timers on buildings and research are exactly what Apex's farm bot keeps queued all day.
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