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Guide

Lords Mobile Familiar Battle research: every research, cost and time

Both familiar trees in one place: every research with its levels, base time, might and Technolabes, and what each tree adds up to.

By Axtropy · Published

Familiar research is split across two trees. Familiar Battles holds the Familiar Battle Slot researches, Familiar Offense, the Familiarity researches for each troop type's attack, defense and health, and the Gym Training and Pact Merging Speed lines. The Familiars tree covers the everyday side: Anima harvesting and storage, the Pact researches and merging costs, Gym Membership and Skill EXP Boost, and the second-tier harvesting researches for each resource.

The whole tree in numbers

43 researches and 376 levels in total. Finishing every level takes 30,034d 12h 29m at base speed and gives 220.82M might. The resources add up to 2.34B food, 1.03B stone, 948.1M timber, 1.1B ore and 1.75B gold, plus 1,156 Technolabes. The longest single research is Familiar Offense, at 3,508d 6h 4m from level 0 to the maximum.

A research-speed bonus divides every time here: real time equals base time ÷ (1 + bonus ÷ 100), so a 100% bonus halves it.

Familiar Battles: every research

Familiar Battles research tree: levels, base time, might and Technolabes per research
ResearchLevelsBase timeMightTechnolabes
Familiar Battle Slot I111h 27m3,0321
Familiar Battle Slot II157d 5h 55m363.8K2
Familiar Battle Slot III1143d 2h 46m909.6K5
Familiar Offense103,508d 6h 4m25.61M111
Familiarity (Cavalry ATK) I10280d 15h 51m2.05M14
Familiarity (Cavalry DEF) I10561d 7h 42m4.1M21
Familiarity (Cavalry HP) I10420d 23h 47m3.07M17
Familiarity (Cavalry HP) II101,227d 21h 2m8.97M41
Familiarity (Infantry DEF) I10561d 7h 42m4.1M21
Familiarity (Infantry DEF) II10877d 1h 36m6.4M32
Familiarity (Infantry HP) I10420d 23h 47m3.07M17
Familiarity (Infantry HP) II101,227d 21h 2m8.97M41
Familiarity (Ranged ATK) I10280d 15h 51m2.05M14
Familiarity (Ranged DEF) I10561d 7h 42m4.1M21
Familiarity (Ranged DEF) II10877d 1h 36m6.4M32
Familiarity (Ranged HP) I10420d 23h 47m3.07M17
Familiarity (Ranged HP) II101,227d 21h 2m8.97M41
Gym Training III10175d 9h 58m1.28M12
Pact Merging Speed III10175d 9h 58m1.28M12

Familiars: every research

Familiars research tree: levels, base time, might and Technolabes per research
ResearchLevelsBase timeMightTechnolabes
Anima Harvesting I1022d 15h 59m158.4K10
Anima Harvesting II10317d 6h 47m2.22M14
Anima Storage I1081d 14h 10m570.4K10
Anima Storage II10679d 21h 17m4.75M27
Durable Wards103,263d 10h 45m22.82M103
Food Harvesting II1045d 7h 54m316.9K10
Gold Harvesting II10271d 22h 58m1.9M14
Gym Membership I10498d 14h 4m3.49M21
Gym Training I1045d 7h 54m316.9K10
Gym Training II10498d 14h 4m3.49M21
Merging Cost (Pact 1)1031d 17h 35m221.8K10
Merging Cost (Pact 2)1099d 17h 17m697.2K10
Merging Cost (Pact 3)10770d 12h 58m5.39M28
Merging Cost (Pact 4)103,172d 19h 9m22.18M99
Metal Harvesting II1063d 11h 3m443.7K10
Pact 2128d 20h 18m201.7K1
Pact 3172d 2h 45m504.2K3
Pact 41259d 14h 39m1.82M8
Pact Merging Speed I10108d 18h 50m760.6K10
Pact Merging Speed II10770d 12h 58m5.39M28
Skill EXP Boost103,079d 7h 25m28.52M130
Skillstone Merging Speed I102,719d 12h 59m19.01M87
Stone Harvesting II1063d 11h 3m443.7K10
Timber Harvesting II1063d 11h 3m443.7K10

Work out your own plan

To cost a specific research or a path through the tree, use the research calculator: pick the research, set your current and target level, and it adds up time, might, the five resources and Technolabes. For how the timers compare with the speed-ups you hold, see the speed-up calculator, and the research cost guide for every tree side by side.

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