Guide
Lords Mobile Familiar Battle research: every research, cost and time
Both familiar trees in one place: every research with its levels, base time, might and Technolabes, and what each tree adds up to.
By Axtropy · Published
Familiar research is split across two trees. Familiar Battles holds the Familiar Battle Slot researches, Familiar Offense, the Familiarity researches for each troop type's attack, defense and health, and the Gym Training and Pact Merging Speed lines. The Familiars tree covers the everyday side: Anima harvesting and storage, the Pact researches and merging costs, Gym Membership and Skill EXP Boost, and the second-tier harvesting researches for each resource.
The whole tree in numbers
43 researches and 376 levels in total. Finishing every level takes 30,034d 12h 29m at base speed and gives 220.82M might. The resources add up to 2.34B food, 1.03B stone, 948.1M timber, 1.1B ore and 1.75B gold, plus 1,156 Technolabes. The longest single research is Familiar Offense, at 3,508d 6h 4m from level 0 to the maximum.
A research-speed bonus divides every time here: real time equals base time ÷ (1 + bonus ÷ 100), so a 100% bonus halves it.
Familiar Battles: every research
| Research | Levels | Base time | Might | Technolabes |
|---|---|---|---|---|
| Familiar Battle Slot I | 1 | 11h 27m | 3,032 | 1 |
| Familiar Battle Slot II | 1 | 57d 5h 55m | 363.8K | 2 |
| Familiar Battle Slot III | 1 | 143d 2h 46m | 909.6K | 5 |
| Familiar Offense | 10 | 3,508d 6h 4m | 25.61M | 111 |
| Familiarity (Cavalry ATK) I | 10 | 280d 15h 51m | 2.05M | 14 |
| Familiarity (Cavalry DEF) I | 10 | 561d 7h 42m | 4.1M | 21 |
| Familiarity (Cavalry HP) I | 10 | 420d 23h 47m | 3.07M | 17 |
| Familiarity (Cavalry HP) II | 10 | 1,227d 21h 2m | 8.97M | 41 |
| Familiarity (Infantry DEF) I | 10 | 561d 7h 42m | 4.1M | 21 |
| Familiarity (Infantry DEF) II | 10 | 877d 1h 36m | 6.4M | 32 |
| Familiarity (Infantry HP) I | 10 | 420d 23h 47m | 3.07M | 17 |
| Familiarity (Infantry HP) II | 10 | 1,227d 21h 2m | 8.97M | 41 |
| Familiarity (Ranged ATK) I | 10 | 280d 15h 51m | 2.05M | 14 |
| Familiarity (Ranged DEF) I | 10 | 561d 7h 42m | 4.1M | 21 |
| Familiarity (Ranged DEF) II | 10 | 877d 1h 36m | 6.4M | 32 |
| Familiarity (Ranged HP) I | 10 | 420d 23h 47m | 3.07M | 17 |
| Familiarity (Ranged HP) II | 10 | 1,227d 21h 2m | 8.97M | 41 |
| Gym Training III | 10 | 175d 9h 58m | 1.28M | 12 |
| Pact Merging Speed III | 10 | 175d 9h 58m | 1.28M | 12 |
Familiars: every research
| Research | Levels | Base time | Might | Technolabes |
|---|---|---|---|---|
| Anima Harvesting I | 10 | 22d 15h 59m | 158.4K | 10 |
| Anima Harvesting II | 10 | 317d 6h 47m | 2.22M | 14 |
| Anima Storage I | 10 | 81d 14h 10m | 570.4K | 10 |
| Anima Storage II | 10 | 679d 21h 17m | 4.75M | 27 |
| Durable Wards | 10 | 3,263d 10h 45m | 22.82M | 103 |
| Food Harvesting II | 10 | 45d 7h 54m | 316.9K | 10 |
| Gold Harvesting II | 10 | 271d 22h 58m | 1.9M | 14 |
| Gym Membership I | 10 | 498d 14h 4m | 3.49M | 21 |
| Gym Training I | 10 | 45d 7h 54m | 316.9K | 10 |
| Gym Training II | 10 | 498d 14h 4m | 3.49M | 21 |
| Merging Cost (Pact 1) | 10 | 31d 17h 35m | 221.8K | 10 |
| Merging Cost (Pact 2) | 10 | 99d 17h 17m | 697.2K | 10 |
| Merging Cost (Pact 3) | 10 | 770d 12h 58m | 5.39M | 28 |
| Merging Cost (Pact 4) | 10 | 3,172d 19h 9m | 22.18M | 99 |
| Metal Harvesting II | 10 | 63d 11h 3m | 443.7K | 10 |
| Pact 2 | 1 | 28d 20h 18m | 201.7K | 1 |
| Pact 3 | 1 | 72d 2h 45m | 504.2K | 3 |
| Pact 4 | 1 | 259d 14h 39m | 1.82M | 8 |
| Pact Merging Speed I | 10 | 108d 18h 50m | 760.6K | 10 |
| Pact Merging Speed II | 10 | 770d 12h 58m | 5.39M | 28 |
| Skill EXP Boost | 10 | 3,079d 7h 25m | 28.52M | 130 |
| Skillstone Merging Speed I | 10 | 2,719d 12h 59m | 19.01M | 87 |
| Stone Harvesting II | 10 | 63d 11h 3m | 443.7K | 10 |
| Timber Harvesting II | 10 | 63d 11h 3m | 443.7K | 10 |
Work out your own plan
To cost a specific research or a path through the tree, use the research calculator: pick the research, set your current and target level, and it adds up time, might, the five resources and Technolabes. For how the timers compare with the speed-ups you hold, see the speed-up calculator, and the research cost guide for every tree side by side.
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